Daggerheart RPG - Character Creation Guide (2024)

The Critical Role and Darrington Press Daggerheart playtest is now out and available for all to build their first character and gather a group for a game. If you've only played Dungeons & Dragons before there will be a lot of common elements when building a character, but also many that are different.

In this guide we'll walk you through character creation in conjunction with the Daggerheart playtest tools to help highlight those similarities or answer quick questions about how certain mechanics are used.

Daggerheart Digital Tools

Before we get too into the understanding behind selecting your Subclass, Ancestry, starting equipment and more it's also important to note that Demiplane offers digital tools for creating a Daggerheart character.

Daggerheart RPG - Character Creation Guide (1)

Daggerheart Classes, Subclasses, and Domain

The first step of character creation will be to select your Class and Subclass, in Daggerheart Subclasses are known as Foundations. Unlike D&D where all classes use the same character sheet Daggerheart has specific character sheets for each different Class.

The Daggerheart classes are:

  • Bard
  • Druid
  • Guardian
  • Ranger
  • Rogue
  • Seraph
  • Sorcerer
  • Warrior
  • Wizard

A lot of the above classes you'll immediately understand what they do if you've come from Dungeons & Dragons, even if what they do in Daggerheart can vary. The two newcomers here are Guardian and Seraph. Guardians have abilities that a Barbarian D&D player might favor, while the Seraph is a little bit like a Cleric in its theme, but also has some abilities that are similar to D&D's Bardic Inspiration.

Most Class character sheets will be two pages but for Classes with abilities that include additional forms or companions additional pages are present. These Classes are the Druid with a page of Beastform transformations and the Ranger with their Companion

Where do I add my Subclass, Community, and Ancestry to the Character Sheet?
Daggerheart uses a card system for additional character features and spells that will have you consulting not only your character sheet but also keeping cards that detail additional abilities you have

Immediately after selecting your Class you'll also be selecting your Daggerheart Subclass. These add additional gameplay or roleplay mechanics to your character.

The Daggerheart Subclasses are:

  • Bard
    • Troubadour
    • Wordsmith
  • Druid
    • Warden of the Elements
    • Warden of Renewal
  • Guardian
    • Stalwart
    • Vengeance
  • Ranger
    • Wayfinder
    • Beastbound
  • Rogue
    • Syndicate
    • Nightwalker
  • Seraph
    • Winged Sentinel
    • Divine Wielder
  • Sorcerer
    • Primal Origin
    • Elemental Origin
  • Warrior
    • Call of the Slayer
    • Call of the Brave
  • Wizard
    • School of Knowledge
    • School of War

Each of these Subclasses will give your character one or many new abilities. These abilities are obtained immediately and from there the subclass provides no further additional abilities as you level up.

Daggerheart RPG - Character Creation Guide (2)

Each Class also has two Domains that you will pull additional abilities from. The Domains are listed underneath the Class name on your character sheet and may be shared with another class. The Bard has the Grace and Codex Domains, while the Rogue has Midnight and Grace Domains.

These cards will either add a new Ability to your character, or add a Spell or Grimoire magical power to them.You'll be able to pick two Level 1 Domain Cards from your Class-specific Domains with more access as you level up.

Daggerheart Community and Ancestry

In place of a Background Daggerheart has Community, and in place of Race/Species Daggerheart has Ancestry.

Your Daggerheart Community gives you an idea of what kind of upbringing you had. How affluent was your upbringing, what kind of location did you grow up in, and what kinds of activities would you engage in while growing up.

The Daggerheart Communities are:

  • Highborne
  • Ridgeborne
  • Seaborne
  • Underborne
  • Wildborne
  • Loreborne
  • Orderborne
  • Wanderborne
  • Slyborne

Each Community will also give you an additional gameplay or roleplay ability.

Daggerheart RPG - Character Creation Guide (3)

The Daggerheart Ancestry are:

  • Clank - The Daggerheart equivalent of a Warforged
  • Daemon - The Daggerheart equivalent of a Tiefling
  • Drakona - The Daggerheart equivalent of a Dragonborn
  • Dwarf
  • Elf
  • Faerie - An interesting take on Faerie with insect-like features
  • Faun
  • Firbolg
  • Fungril - A humanoid fungus species
  • Orc
  • Ribbet - A humanoid frog species
  • Simiah - The Daggerheart equivalent of a Hadozee

Each of these Ancestry gives a small description of a general look among the Ancestry as well as an ability that they add to your character sheet.

Understanding Daggerheart Stats and Experience

Each character has six stats that they will be rolling with; Agility, Strength, Finesse, Instinct, Presence, and Knowledge. There isn't any rolling for stats but when starting the player will have the following values to allocate {-1, 0, 0, +1, +1, +2}.

For each of the Class sheets in the Playtest there are recommended values for you to use, but you can place them how you want. Much like in D&D for Spellcasting classes it's recommended for the +2 to be in the stat you use to cast spells.

Each character will also get stats unique to them and their story called Experience. A player makes up two experiences on Character Creation that are unique to their character that they could ask to roll with. Some examples given are Bodyguard, Sharpshooter, Tracking, and even phrases like I'll Catch You.

When you're attempting a roll to stand between your party member and a suspicious character the GM may ask you to make a Presence roll as you intimidate, the player can instead offer to roll with their previously selected Bodyguard if it has a higher value.

Experience is a way to give characters a very focused ability that might not be reflected on the rest of their stat spread, but is something they're uniquely good at.

Daggerheart Health and Armor Class

Daggerheart characters don't have health or AC that is altered by any of their stats. Instead, these values are based on their class and are increased as the character levels up.

The equivalent to Dungeons & Dragons Armor Class is Daggerheart's Evasion and Armor. The Evasion is the innate ability for a Class to be able to avoid taking damage, however your equipped Armor will then add to that. Armor can be used to reduce incoming damage at the cost of it's durability, but that durability can then be restored when taking a short or long rest.

Selecting your Weapons, Armor, Starting Inventory, and Connections

This is the most familiar a D&D player will be with creating a Daggerheart character as you'll be picking from a list of beginner Weapons and Armor that your character will wield. This is also when familiar aspects of the game such as making your connections to other party members, or NPC of the world will also come in. Here there have been guiding questions added for each Class to help with the roleplay aspect of your creation.

Daggerheart RPG - Character Creation Guide (2024)

FAQs

What are the ability scores in Daggerheart? ›

Players have four points to distribute among Strength, Agility, Precision, Presence, Intuition, and Knowledge, then subtract 1 from any score. These scores are added to ability checks or weapon attacks that utilize that Trait.

What are the character traits of Daggerheart? ›

Every character has 6 traits. These are Agility, Strength, Precision, Intuition, Presence, Knowledge. When creating your character, distribute 4 points among these 6 traits. Each trait can be between -3 and 3.

What is daggerheart? ›

Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.

How to design an RPG character? ›

Character Creation Tips for Tabletop RPGs
  1. Give them motivation. ...
  2. Give them a secret. ...
  3. Find their voice. ...
  4. Make descriptions memorable. ...
  5. Don't be afraid of tropes. ...
  6. Leave room for growth. ...
  7. Let the dice help. ...
  8. Work with your games master.
Aug 10, 2020

What is the highest ability scores? ›

Ability Scores and Modifiers

A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.

What should I roll for ability scores? ›

An ability score is determined by rolling 4d6 and discard the lowest score. This is repeated six times and each score is placed next to the ability where they are wanted by the player.

What is the advantage in Daggerheart? ›

At times the GM will declare that a roll is to be made "with Advantage". To roll with advantage, a player will roll Duality Dice add a d6 advantage die to your total. Advantage and Disadvantage always cancel each other out when applying to the same roll.

Is Critical Role switching to daggerheart? ›

Dungeons & Dragons' most famous players have an answer to the game they've played on Twitch since 2015. The cast of "Critical Role" launched the open beta for their new gaming system, Daggerheart, on Tuesday. D&D's publisher, Wizards of the Coast, a subsidiary of the gaming giant Hasbro, should be afraid.

What do the domains mean in Daggerheart? ›

These Domains are decks of Daggerheart cards that each represent an ability. A Daggerheart character takes two of these (from any combination of their Domains) at character creation and one additional one per level, with five active in the character's Loadout at any one time. Every class in Daggerheart has two Domains.

Can you play Daggerheart solo? ›

WELCOME TO DAGGERHEART!

You'll find everything you need to set out on your own wondrous adventures. Print off the materials to run games with a group, build characters solo, or even gather your party virtually with the Daggerheart Nexus on Demiplane.

How does combat work in Daggerheart? ›

There is no initiative order in Dagger Heart. Players simply take turns when they want to, without a strict turn order. This eliminates the need for rolling initiative, making combat smoother.

How is Daggerheart different from D&D? ›

Combat in Daggerheart is narrative-focused with no initiative, allowing players to act whenever they wish, unlike D&D's structured turns. Story is prioritized in Daggerheart, with mechanics like stress points and domains for every player, offering a fresh approach to TTRPGs.

How to make a good RP character? ›

Elements That'll Enrich Your Roleplay Experience
  1. Determine a weakness for your character. Everyone has weaknesses and so should your character. ...
  2. Determine your character's goal(s). ...
  3. Determine your character's motives. ...
  4. Create a background or backstory for your character.
Mar 17, 2022

How hard is it to make an RPG? ›

Making a roleplaying game doesn't have to be difficult. There are so many tools, guides and ways to make and present your game to the world. Making a game is only as difficult as any other project - as long as you have the determination to finish a project, and the willingness to learn, anyone can make an RPG.

How to make a good character design? ›

How to create a character design
  1. Step 1: Research. Become an expert in the world of the characters you're creating. ...
  2. Step 2: Collect reference images. ...
  3. Step 3: Know your audience. ...
  4. Step 4: Define the characters' non-visual characteristics. ...
  5. Step 5: Conceptualization. ...
  6. Step 6: Choose a color palette. ...
  7. Step 7: Begin drawing.
Oct 17, 2022

What are the ability scores? ›

An ability score is a numeric representation of one of a character or creature's physical or mental attributes. Since the original Dungeons & Dragons rules, the six ability scores used in D&D have been strength, dexterity, constitution, intelligence, wisdom, and charisma.

What are the levels in Daggerheart? ›

Character level: All characters in Daggerheart start at level 1 and end at level 10. The character get major upgrades at first tier (2-4), second tier (5-7), and third tier (8-10). With every tier, the players get an additional +1 Experience, +1 to their Proficiency, and gain a new Domain Card of their Level or lower.

What are the standard DND ability scores? ›

The standard array is a method for determining ability scores for your new D&D character. This method gives you 6 predetermined scores (15, 14, 13, 12, 10, and 8). To use this method, assign each standard array number to 1 of 6 ability scores: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma.

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